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Post by MJ on Aug 10, 2009 18:06:00 GMT -5
OK Everyone, newcomers and old timers. In the interest of upgrading the site and making things better for everyone. I'd like to hear suggestions from you guys on some of the things that you'd like to see done differently. So far the things i have down for changing are The Order Ring - more evil people friendly Weapon Stats and speed - That one is more of a calculation thing but there's another idea I'm planning on throwing out there. What other ideas do you have for improving the site? I want to hear from you so get posting and thanks in advance! MJ - General Manager Site Maintenance
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Post by Jarome on Aug 10, 2009 18:27:06 GMT -5
well the first idea i actually have is something like an exchange system somethinglike lets say sacrificing a perk to gain something else.
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Post by MJ on Aug 10, 2009 18:29:38 GMT -5
Explain
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Post by Jarome on Aug 10, 2009 18:31:33 GMT -5
attack limitations- allow a wider range of attacks for each of the races. like increase the amount of attacks a character can start with or allow a little more versitality with the attacks
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Post by Jarome on Aug 10, 2009 22:23:57 GMT -5
ok summons next--
with the summons I have an idea that might make them more fun. have a profile for the summons with stat increases every time that they're summoned.
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Post by Kiri on Aug 10, 2009 22:47:53 GMT -5
I like that summons idea!! speaking of that; jarome... where's dante?! If u don't hurry, i think Jirama's gonna be getting carrie...
My idea:
Something for the users that aren't actually posting anything! there are a few '0 posts' or '1 posts' and frankly... it's annoying me...
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Post by Jarome on Aug 11, 2009 1:13:53 GMT -5
i know right and about that sacrificing perk thing lets say you make a mythical but you want an extra attack. Something like sacrificing amout of hp or max damage or even stats. something like that.
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Post by MJ on Aug 11, 2009 1:19:53 GMT -5
Yeah I was thinking of how do I regulate the summons while making Otanimaru today. Good Idea, keep them coming
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DemonBlade666
Full Member
Enforcer - Rules and regulations
The flames within will always burn, growing with each passing moment. Never weakening, never dying.
Posts: 699
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Post by DemonBlade666 on Aug 11, 2009 11:51:33 GMT -5
Limitations of deaths opposed to revived~ I mean like everyone that dies can just be revived some odd way, and I'd like a limit to that. Let's say 2 or 3 deaths? I know a few characters probbably all ready met that limit, i.e. Michizuru.
How about weapons limit for Mysticals set to at least 2, because I know eventually we're all going to get our characters new weapons at some point, but to lose a sword you put your whole time on? That's a bit much.
We all need to pitch in for more special weapons, and maybe an item a bit more often, with everyone sent a message the time of the "race" to retrieve/recieve it.\
~Just a few ideas, just to throw them out.
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jirama
Full Member
My blade was forged by the hottest of fires, sharped by pure diamonds, and given the flow of wind!
Posts: 644
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Post by jirama on Aug 11, 2009 17:01:50 GMT -5
It might be good to work on the mp system. Mythicals should maybe gain 1-3 mp per turn cause them not gaining any at all doesnt really help. I'm a lil confused on how things work like after a battle. Lets say we fought right, at the end of the fight, do all our stats go back up or if like in the next 4-6 post we end up fighting again do our stats stay the same, and in the case of the mythical, the mp, when does it refill?
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Post by Jarome on Aug 11, 2009 17:13:49 GMT -5
yeah I've noticed that that's changed since we moved from groups as well. if i remember it used to be Humans regain 10mp and 10 hp per attack turn Half and full myth regain 5mp and 5hp per attack turn.
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Post by Kiri on Aug 11, 2009 19:26:36 GMT -5
i thought it was the other way around.. or half/myth's gained 5 and such.. and humans gained 1 o.O i kinda just did that heh.
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Post by Jarome on Aug 11, 2009 20:28:11 GMT -5
I got another one,
Sanctuary- A thread where no fighting is allowed to occur.
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Post by MJ on Aug 13, 2009 17:11:12 GMT -5
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Post by MJ on Aug 13, 2009 17:16:13 GMT -5
I would like to increase the availability of the item but not too much to devalue them and I like to do it when most people are active so that everyone gets a chance so I'll take that into consideration.
I wanna revamp Goku's original weapons system to one that increases similarly to the way stats increase so that overtime the weapon gets stronger faster cause weapons become like trademark so I understand what you mean.
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Post by MJ on Aug 13, 2009 17:23:16 GMT -5
The regeneration system as originally created was Humans - 10MP Half Myth - 5Mp & 5Hp Mythical - 10HP
We have a new class now so I figure its time we work on the regeneration system, keeping in mind though that everything must be balanced between the four classes. So revamping to include the new class and your considerations.
Humans - 10HP - 10MP Half Myth - 5MP - 5HP Full Myth - 10HP - 5MP Perfect - 5HP - 10MP
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Post by MJ on Aug 13, 2009 17:26:22 GMT -5
As for after fights - originally there was no real statement of how long before your stats were back to normal after a fight it was usually on the discretion of the RP'er given the extent of the fight they were in previously but to regulate that -
Apply the regeneration for each particular class to your posts so for every post after a battle your character will regenerate by the MP and HP stated in the post above
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Post by Jarome on Aug 13, 2009 23:04:41 GMT -5
i'll be working on the summons idea
cause i have an idea in mind
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Post by MJ on Aug 14, 2009 0:54:01 GMT -5
The first set of Updates will take place this week beginning this friday . Keep the suggestions coming guys and thank you
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Akira
Full Member
Posts: 227
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Post by Akira on Aug 15, 2009 1:31:30 GMT -5
what about making a claimable special summon for a new set of rare items, the special summon would be comprised of one of the elements and would replace the char with the summon and its abilities for a certain amount of time after which you would not be able to use it for so may battles
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