Post by Kiri on Aug 30, 2009 1:44:34 GMT -5
Name - Traial
Age - 27
Class - human; magical
Race - white
Sex - female
Height - 5'11"
Weight - 168 lbs
Weapon - red-mahogany wand. dark crystal twisted around the wood.
Background - Once upon a dark, cold December night, two parents went to sacrifice a child to a demon. The demon took the child. But before this child was in existence, her history was complex. Naturally a demon, she was "given birth" in hell. She played in the ranks and, eventually, claimed the "heart" of the Dark Lord himself. Together for years, she stood by his side until on a fateful time, a new demon appeared. Torn between two, she chose the younger; and was caught. As a punishment, her demonic soul was taken and replaced as a human. She was born into the world, and so our story returns... The demon raised the child in a mansion on a graveyard. He taught her the way of necromancy. Once she turned 17, her demonic father left her in the mansion- she was of age. They did, however keep in touch and visited; comparing new spells. She only had one goal- like every other caster... to gain the most of the knowledge possible and become powerful.
Character Quote - (Any quote or witty line you want to put in)
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STATS
Attack - __7___
Defense - __0___
Speed - __13___
Magic - __20___
HP - 400
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SPECIAL MOVES
6
Death Coil- (9-30 MP) (90-300 Dmg) Traial flickers her wand. A burning skull appears. Another few motions of her hand, and another flick; the skull flies at the enemy. Once in contact, with the body or the ground, a small, but powerful explosion is created. Unable to dodge the explosion.
Summon- army of darkness- (10 mp) Summons an army of skeletons.
Wall Of Darkness- (18 MP) (+180 defense) protects caster from any form of damage.
Summon- Jrylk- (15 mp) summons a Jrylk to protect her.
Darkened Frostbolt (5-20 mp) (50-200 dmg) Similar to a lightening bolt. difference: pitch-black bolt of lightening. When it strikes the ground or enemy, creates ice and damages.
Teleport (5 mp per person, if teleported A short distance away (1km), if more then 1km, then 20mp is required for each person)
This spell is useful to get out of dire situations, the spell requires more Magic if used for greater distances.
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